YOUNGSTARS ACADEMY

Youngstars Academy is working towards the SFA Quality Mark Awards

The three awards are:

 

 
 

Standard

Development

Community

 

Technical plan

 The Beginner: Ages 5, 6, 7 & 8

Average length of practice 60 minutes. Several breaks must be given to the players during this time. Once a week would be sufficient.

 

Techniques: Learning how to kick and dribble the ball. Basic passing skills can be shown. Individual skill moves should be shown i.e.: Drag back, Toe taps, Step ons, Instep etc

 

Skill: Fun practices while working in pairs or small groups.

 

Team: Small sided games 2v2 and 3v3 build up to 4v4s

 

Fitness: Not a consideration at this age group.

 

Free Play: Very important at this age. Supervised but not to much coaching needed.

 

Practice Time: Technique 15%          Skill 15%             Team 25%

                          Fitness        5%          Free play 35%

 

Philosophy:

During these years all football players must be given time to develop. A coaches patience and leadership during these early years will be rewarded later in the player’s career.

Fun is the main component to training this age group. Any games with or without the ball will help build trust and friendship. A positive environment is vital. Individual ball control should be the main emphasis during these years.

 

Games:

Body part dribble:  (Coach calls what body part a player must stop the ball with)

 

Red light, Green light: (Coach calls Green light- players run or dribble a ball, Red light players must stop)

 

Shadow dribbling: (One player has a ball while his partner follows a closely as he can)

 

Street football: (3v3 on a small field with no stoppages from the coach)

 

Head / Catch (In pairs one player serves to their partner and calls head or catch, if head their partner must head the ball back) can use soft ball to gain technique

 

Like Magnets: Players dribble around when they come towards each other they must repel turn away by changing direction 180 degrees and sprint away.

 

Encourage players to come to you and demonstrate their new moves.
 


Games for U5 players to U8:

 

Dribbling:  (move on balls of feet, low centre of gravity, head up, keep ball within playing distance, use instep most of the time – but be able to use all surfaces of feet; advance to concepts of shielding ball “sideways on”, changing pace of play to beat opponent)

 

Red light green light – hold up different colours of jerseys one for stop, one for go, and hold both up to return at the starting line.   This game helps with keeping their head up while dribbling and to keep control of the ball so they can stop on a red light.

 

Body part dribble – stop ball with body part indicated by coach; modify to include other commands (“turn”, “yellow light”, etc.) active game, multiple stimuli, listen to coach’s voice, begins teaching skills.

 

Math dribble – team begins dribbling in a grid, coach gives the team a number they then dribble into groups of that given number.  This helps to work on teamwork, and technique. If you have 12 players and the coach calls 4, players would make 3 groups of 4. Do not always call even numbers.

 

Shadow dribble – groups of two, what one player does with the ball the other must follow.  This helps the player to keep head up to see the play. 

 

Everybody’s It – tag others, dribble, and collect points in “magical point bag”.

 

Hospital tag – hold body part that gets tagged, with three “wounds” go to hospital, do activity, return to action.

 

Knee tag – tag knees while dribbling, call left knee right knee while players are dribbling.

 

King of the ring – dribble, try to kick others’ ball out of area, get to ball before it stops rolling, return immediately; if ball stops rolling, do activity (ball touches), then return.

 

Like magnets – all dribble, “repel” each other, when coming close, turn and speed dribble away 3-5 yards, balance control, acceleration, using instep to turn quickly, agility, creativity of turning moves. Add stop and go so players keep control. 

 

1 v 1 – 1) play to cone

 

Short-sided games – incorporate conditions that reinforce dribbling (such as dribbling with five touch minimum before passing or shooting; “taking on” an opponent before shooting on goal.

 

The Golden years: Ages 9, 10 &11

 

Average length of practice  90 minutes. Several breaks must be given to the players during this time. Two practices a week is sufficient. Allow days of rest between games or tournaments.

 

Techniques: Passing, Receiving, shooting, Ball control, 1v1 work, basics of the game. Introduce new skill moves to continually challenge the players.

 

Skill:  2v1, 3v1, 5v2, skill games.

 

Team: Small sided games 3v3, and 4v4, emphasis on passing and support

 

Fitness: Warm-up, introduction to stretching and good habits and basic elements of SAQ

 

Free Play: 4v4, 5v5, 6v6 supervised but without over coaching to 7v7s

 

Practice Time: Technique 15%          Skill 20%             Team 25%

                           Fitness       5%          Free play                     35%                

 

Philosophy:

During these years all  football players must be given tasks that challenge the Individual with out destroying their confidence. The player is now ready for small group games that will help with team tactics. These games should have no set topics just the game it self.

The player must experience attacking and defending responsibilities. A fun environment is vital during these years.  

 

Games:

Clear the pitch: Two teams separated by a line.  Players must keep footballs out of their side of the pitch, after a set period of time the team with the least amount of footballs in their half of the pitch wins.

 

Street football: 3v3 or 4v4 format, keep scores so players now where they stand.

 

Grid Passing: Players play 3v1 keep away in a 10yd X 10 yd area.

 

Skill test: Players have to achieve a number of touches or skill moves in set time.the constant use of 2 feet must be encouraged

 

1v1: Two players compete in a set area, they must try and beat the player to get to an end line. Can also make players compete to cones.

 

Games:

 

Football Tennis: (Tennis rules) Two team play football tennis. This will improve receiving skills, passing, and ball control while improving team understanding.

 

Possession: Two equal teams play with a set topic in mind. Small or large goals can be used .Can limit number of touches on ball. Neutral players can be added.

 

Street football: 3v3, or 4v4, format, keep scores so players know where they stand. Give players an update of where they stand.

 

Grid Passing: Players play 3v1, 5v2, 7v5, keep away in set areas.

 

Skill test: Players have to achieve a number of touches or skill moves in set time. using 2 feet

 

1v1 2v2 3v3: Players compete in set area they can be given many different tasks to achieve.

 

 How to Establish Good Technique for a U12 player and up

 

Development of Individual Skills – put player under pressure of time, space and an opponent.  Increase technical speed.

 

Dribblingencourage risk taking!  Moves to beat an opponent: keep possession – shielding/spin turns, change of speed and direction.

 

Receiving – ground and air balls, all surfaces from partner on the move.

 

Shooting – proper striking technique with the laces and ankle lock, partner serve from all angles, turns, cut backs, volleys.

 

Passing – proper technique, laces, inside, outside, short, long, and crossing.

 

Heading – self-serve, partner serve, jumping to head, turning the ball, partner juggling.

 

Games that incorporate fun while teaching the fundamentals of the game:

 

Dribbling:  (move on balls of feet, low centre of gravity, head up, keep ball within playing distance, use instep most of the time – but be able to use all surfaces of feet,

 

Advance to concepts of shielding ball “sideways on”, changing pace of play to beat opponent)

 

Red light green light – hold up different colours of jerseys one for stop, one for go, and hold both up to return at the starting line.   This game helps with keeping their head up while dribbling and to keep control of the ball so they can stop on a red light.

 

Body part dribble – stop ball with body part indicated by coach; modify to include other commands (“turn”, “yellow light”, etc.) active game, multiple stimuli, listen to coach’s voice, begins teaching skills.

 

Math dribble – team begins dribbling in a grid, coach gives the team a number they then dribble into groups of that given number.  This helps to work on teamwork and technique. 2 feet also

 

Shadow dribble – groups of two, what one player does with the ball the other must follow.  This helps the player to keep head up to see the field.

 

Hospital tag – hold body part that gets tagged, with three “wounds” go to hospital, do activity, return to action.

 

Knockout – dribble, try to kick others’ ball out of area, get to ball before it stops rolling, return immediately; if ball stops rolling, do activity (ball touches), then return.

 

Like magnets – all dribble, “repel” each other, when coming close, turn and speed dribble away 3-5 yards, balance control, acceleration, using instep to turn quickly, agility, creativity of turning moves.

 

 

Small-sided games – incorporate conditions that reinforce dribbling (such as dribbling with five touch minimum before passing or shooting; “taking on” an opponent before shooting on goal.

 

IAN FERGUS  YOUTH COACH  YOUNGSTARS ACADEMY